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While some CPs are close together often the distance between Choke Points is large enough to require the establishment of a Forward Base of operations in order to conduct a successful attack. A capture building will be present for every facility showing the flag of the country that currently controls that facility. Some are spawn points, some are supply depots, but all of them can be captured. Player Placed Objects are field fortifications of different types that can be placed within the game world.Įvery CP is made up of a collection of facilities that all serve different purposes. Integrated AI defenses are placed at every CP to act as a light deterrent to surprise attacks.įurther Information: Player Placed Objects (PPO) Given the sheer size of the BATTLEGROUND EUROPE game map, even many thousands of players cannot cover all the cities. The timer moves faster if more freindly units are present within that same facility. The capture timer is 8 minutes for 1 infantryman to capture the flag. Facilities are captured when an infantryman initiates the capture timer within a capture facility (Depot, Bunker, or Dock). The basic mechanics of BATTLEGROUND EUROPE gameplay revolve around capturing the facilities and CPs to move the front lines. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp or Brussels. These points sit at strategic locations in the network of road, rail, and river lines across the map. Territory is controlled based on the ownership of “choke points”, more commonally called "towns" or "cities". There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent exactly that. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town.Įverything revolves around the infantryman. Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. The only exception for this is some cities located on islands that are inaccessible by road/bridges do not support vehicle spawning. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. This map is dotted with a network of towns and cities. Fire Baseīattleground Europe is fought on an accurate half-scale map of 1940's Western Europe.
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There are no signs of this changing soon, with the development of tanks continuing to adapt to the modern battlefield. The Modern Era: Are Tanks Still Relevant?: Despite numerous prophets heralding the demise of the tank, armor is still an important branch of all the World’s militaries. The USA and USSR, together with their own alliances, forged a new generation of armored vehicles learning from numerous proxy wars. The Cold War: East vs West: Two opposed superpowers led to the splitting of the world into East and West. From the jungles of Pacific Atolls to the arid desert of Libya, the icy and windy steppes of the Soviet Union and the rainy bocage of Normandy.
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WW2: Proving Ground For Armoured Warfare: For the first time, large numbers of Tanks and Armoured vehicles would combat one another. They were intended to breach no man’s land, but the tank quickly became a killing machine integrated in combined arms operations. WW1: Mud, Barbed Wire and Trenches The United Kingdom and France started development of tanks in order to break through enemy lines. And please, support us ! Comrades on Tracks If you spot something missing, please add it to our Public Suggestion list.
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Tank Encyclopedia continues to be a ‘Work-in-Progress’ and this is where you, the reader, can help.